2018, Volume 14
Brazilian Jiu-Jitsu matches induced similar physiological and technical-tactical responses in gi and nogi conditions
Victor Coswig1, Charles Bartel2, Fabrício Del Vecchio2
1Faculty of Physical Education, Federal University of Pará, Castanhal, Brazil
2Superior School of Physical Education, Federal University of Pelotas, Pelotas, Brazil
Author for correspondence: Victor Coswig; Faculty of Physical Education, Federal University of Pará, Castanhal, Brazil; email: vcoswig@gmail.com
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Abstract
Background and Study Aim: In Brazilian Jiu-Jitsu (BJJ) competitions are based in two models accordingly to permitted clothing. The aim of this study was knowledge about physical and physiological responses, as well as the time-motion structure and technical-tactical actions induced by gi (traditional uniform) and nogi (where “gi” it is not permitted) simulated combats
Material and Methods: Twelve male athletes (age: 23 ±5 years, body mass: 81 ±8 kg, time of practice: 8 ±2 years) in two different conditions of simulated combats (gi and nogi). Blood lactate, heart rate, lower limbs power, strength and endurance handgrip were collected to asses physical and physiological demands. Additionally, technical-tactical and time-motion was analysed.
Results: Considering the physiological responses showed significant differences between moments (p<0.001), but not between conditions (p = 0.14 for heart rate, and p = 0.57 for blood lactate). For technical-tactical variables, differences between groups were restrict to successful takedowns (p = 0.04), were nogi condition showed higher frequency. Considering time-motion, only pauses were different between conditions, in which gi condition showed higher total time of pause (p = 0.02) and in percentage of total time (p = 0.02).
Conclusions: Despite modest physiological (HRmean), technical-tactical (takedowns) and time-motion (pause time) differences, BJJ matches induced similar responses when gi and nogi conditions are compared.
Key words: time-motion, combat sport, lactate, heart rate, simulated combats